RefRain -prism memories-

Update History

02/09/2025 RefRain ver 1.03.7
- Fixed launch failure when the graphics card registry is in a non-standard format.
- Fixed an issue with unlocking "Clear the xxx difficulty without losing a ship" achievements in steam after using the Retry All feature.
- Updated the description of the Steam achievement "Clear the xxx difficulty without losing a ship" to "Clear the xxx difficulty without being hit" because the original suggested you could unlock it even after being hit once.
05/09/2020 RefRain ver 1.03.6
- Use .NET Framework 3.5 to post to twitter via SSL.
05/22/2019 RefRain ver 1.03.5
- Support the DirectX9 to fix problem that due to the nVidia Optimus Technology.
- Use .NET Framework 3.5 to connect via SSL.
- Fix to use correct font for text in the game.
02/25/2017 RefRain ver 1.03.4
- Fix a cue bug for homing laser in fullscreen with pillarbox effect
07/18/2016 RefRain ver 1.03.3
- Revised some English texts
06/14/2016 RefRain ver 1.03.2
- Added a 1440x1080 resolution mode to the screen size settings in the configuration tool
05/17/2016 RefRain ver 1.03.1
- Added support for a XInput compatible gamepad.
- Added a Steam leaderboard over all characters and difficulties.
05/13/2016 RefRain ver 1.03.0
- Added English localization
- Added Steam support (Achievements, leaderboards, etc...)
- Fine tuning on each image
- Corrected mistakes and misspellings in the Log Archive
- Revised English text
- Revised and consolidated copyright inscription
- Configuration tool: Added a key for the rapid-fire shot.
- Added support for Arcade stick-style controllers
10/21/2012 RefRain ver 1.02.2
- Fixed an issue with the Twitter API where tweets weren't getting posted
09/21/2011 RefRain ver 1.02.1
- Changed maximum score cap (The scores for replays that reached the maximum score cap in version 1.02.0 are shown in the replay viewer as 99 billion, but the replays can be viewed normally.)
09/02/2011 RefRain ver 1.02.0
- Fixed an issue where the game was crashing due to certain conditions
- Fixed an issue where replays from a certain Central would be out of sync
- Implemented measures for instances where libraries were getting requested when launching the game on certain PCs
- Implemented measures for extremely rare cases where save data would roll back after a crash
- Fixed an issue where the portrait for the 4th Central's keeper wasn't being displayed
- Fixed an issue where certain Central Keepers' remaining health was not being displayed correctly
- Fixed an issue where certain Central Keepers' phase transitions were incorrect
- Fixed an issue where the actual location of an enemy's attack would differ from its predicted location
- Fixed an issue where the wrong replay screen would display for each character's desktop
- Fixed an issue where the conditions for a certain ending could not be completed properly
- Fixed an issue where lasers and destructible bullets would remain on screen
- Fixed an issue that would occur when certain bullets would collide with each other
- Fixed a few display issues with the Esc menu
- Fixed a few issues that occurred when replaying the tutorial
- Adjusting the volume in the Music Room no longer affects music volume while playing the game
- Made small adjustments to the placement and amount of each effect
- Made small adjustments to attack prediction timing
- Made small adjustments to the time that must elapse before the demo screen is displayed
- Made adjustments to the frequency of confirmations during an update patch
- Made small display adjustments when using the updater without a network connection
- Added a 1280x960 resolution mode to the screen size settings in the configuration tool
- Added a way to select replay save settings to the configuration tool
- Added an option to Twitter settings for only tweeting new high scores
- Fixed an issue where the gamepad selection column in the configuration tool would appear blank
- Made a small adjustment to the way tweets are displayed
- Made various corrections to the manual
- Made small adjustments in response to the above issues
08/12/2011 RefRain ver 1.01.0
- Made various corrections to the manual, Readme, and other txt files
- Corrected spelling mistakes
- Made adjustments to each effect
- Made adjustments to item opacity
- Made small adjustments to player ship
- Made adjustments to the timing of transitions into all types of scenes
- Fixed an issue where replays could be out of sync
- Made adjustments to game balance and fixed game issues
- Adjusted or added sound effect volume in certain environments
- Fixed an issue where certain Central Keeper attacks would remain on screen
- Changed the way high scores are saved (by character/by difficulty)
- Fixed an issue where items dropped by certain enemies were hard to collect
- Fixed an issue where scaling wasn't being applied properly
- Fixed an issue where pressing a button on a gamepad would not exit Demo mode
- Fixed the ID3 tags in the game soundtrack files
- Fixed various issues
- Fixed an issue where the results screen was being displayed incorrectly
08/03/2011 RefRain Web Trial Ver./ System Ver 1.00.1
- Created trial version based on the version distributed at Comic Market 80
- Revised balance to accompany above version
07/27/2011 RefRain ver 1.00.0 / Pressed edition
- Version distributed at Comic Market 80
- Implemented Music Room
- Implemented feature to watch replays
- Added retry feature
- Implemented ending
- Fixed various issues
- Made adjustments to player ship
- Revised balance to accompany above changes and additions
06/12/2011 RefRain Web Trial Ver. p1 / System Ver 0.91.01
- Fixed an issue where the game would crash when starting a certain Central
06/12/2011 RefRain Web Trial Ver. / System Ver 0.91.01
- Published difficulty selection details
- Fixed various issues
- Made adjustments to player ship
- Revised balance to accompany above changes
12/31/2010 RefRain C79 ver.
- Trial version offers gameplay up until 5th Central
- Implemented Log Archive
- Fixed various issues
- Made adjustments to player ship
- Implemented rank system and difficulty (tentative)
- Revised balance to accompany above changes
08/14/2010 RefRain C78 Trial ver.
- Trial version offers gameplay up until 4th Central
- Implemented Bronx Terror
- Additional implementation of this version
- Revised balance to accompany above changes
12/30/2009 RefRain C77 Trial ver.
- Trial version with balance based on IGDA Japan SIG-Indie Akihabara Game Location Test Show feedback
10/24/2009 RefRain Trial ver. post-C76
- Adjusted balance for IDGA Japan SIG-Indie Akihabara Game Location Test Show
08/15/2009 RefRain C76 Trial ver.
- Trial version playable until 4th Central
12/29/2008 RefRain C75 Preview ver.
- Preview version playable until 3rd Central
- Added a tutorial
- Lowered difficulty to make the game easier to play
(Player ship actions, movement speed, barrel roll deceleration, enemy parameter changes, etc.)
- Started adjustments relating to score
08/16/2008 RefRain C74 Preview ver. (Beta)
- Created preview beta based on concept standards
- Implemented 1st Central
- Implemented Blitz Lester
05/18/2008 RefRain
- Created GDD based on concept finalized with C72-73
12/13/2007 RefRain C73 Preview ver. (Beta)
- Created preview beta as a trial for game systems
- Implemented M.E.F.A2
- Implemented Concept Reactor
08/17/2007 RefRain C72 Preview ver. (Beta)
- Created preview beta as a trial for finalized game systems
- Implemented concept stage (planned as 2nd stage)
(Did not participate in C71 due to circumstances.)
08/13/2006 RefRain C70 ver.
- Prototype design: 2.5D horizontal-scrolling shoot 'em up
- Rebuilt from scratch after revising game concept from C69 ver. from Summer 2005 Comic Market
- Implemented boss for 1st stage only
12/30/2005 RefRain C69 ver.
- Prototype design: 3D horizontal-scrolling shoot 'em up
- The Summer 2005 Comic Market ver. wasn't fun, so we rebuilt it from scratch
08/14/2005 RefRain C68 ver.
- Comic Market 68 ver. Prototype Design: Display Demo
01/01/2005 RefRain
- Created first edition of GDD

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